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Jesse Givens

Welcome, I do hope you enjoy what you find. Whether it's gameplay design, narrative design, level design, or systems design, I'm always eager to bring my A game in games development, and I'm always eager to learn new skills to improve my work as a designer.

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Bio

What makes me tick?

A gameplay designer & narrative designer graduated from LaSalle College of Vancouver. I've loved storytelling and gaming my whole life, and decided to channel my passion back into the industry professionally.

My largest inspirations for game development come from the Final Fantasy series and The Legend of Zelda series. Great gameplay experiences paired with wonderfully constructed plot, complimented by a wonderful soundtrack is the perfect recipe for a "magic moment," something I'm very interested in.

Outside of game development, I'm something of a jack-of-all trades, and I have been described as a man who has "lived multiple lives." Speaking about only a couple things...

I'm a practicing musician of over 15 years, proficient with the guitar, bass, and presently learning the piano.

I'm a fighter, having practiced boxing, wrestling, and SCA style sword fighting in both heavy armor and rapier styles.

Formerly an e-sports gamer specializing in StarCraft 2, but have coached for players learning Smash Bros, League of Legends, Valorant, and Brawlhalla.

I have a strong love for art of all forms, and video games take the cake for my favorite art form. I hope that my time in the industry is most fruitful, and exciting.

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"If it's not fun, then why bother?"

Reggie Fils-Aimé

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